Ian Cheng works the classic feel of old video games into an immersive storytelling experience in his project Emissary. While his own description of the project is a touch confusing, the stories the simulations tell seem to be rather similar - an emissary coming to a group of people and their response to the message. He adds a whole host of possibilities and endings, showing the nature of human interaction. While sometimes the people will listen to their emissary's message and follow, other times they'll react with scorn and be destroyed by the underlying threat. This idea of multiple story lines within the same concept makes the idea feel all the more fluid and real, and less like a pre-determined video game. On top of that, the general atmosphere and tone pushes the boundaries on the video game medium, and gives the viewer the idea that they're standing within the art piece itself. I personally enjoy his work due to the low poly resolution he gives all his models. Many m...