Hey. Well my name's Amy, I'm a digital media student, and I'm somewhat afraid of this class. I've never done anything in the way of 3d design, and my computer is a bit sucky, so I'm not sure how much of it it can even handle. Although despite that, I'm excited to find out just what the class is about and actually learn how to use these cool programs. I don't have a whole lot of hobbies outside of art and drawing, but I am decently interested in the concept of video game design. This school doesn't technically have that as a concentration, but I feel as though classes like this one are a logical lead in to the general area of game design.
Wasn't quite sure how I was going to pull this idea off when I first started it. I knew it'd be pretty much impossible to model the idea fully using just autodesk fusion. I figured it'd probably be an easier idea to start with a bunch of basic shapes down first and work from there. I had a saddle on E Lee's back when I first sketched the image, but I wasn't actually sure how to make something like that visible. I'm kind of sad I had to scrap that. It was pretty funny. The first go of the modeling came out a bit strange because the horse has no determinable features, and the man just... didn't get a head. After moving everything into mesh mixer, I realized that meshmixer wasn't going to do what I wanted it to. That was fine. At this stage in my artist career I'm used to 70% of the steps being some form of bullshitting. The sculpting tools were a bit wonky, so it took a while to get things into the general shape I was kind of g...
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