Fusion is a lot weirder to use than Maya, but it seems a bit easier for the purposes of this project. It's at least faster to make organic forms, which my project is entirely made out of. The tools - in concept at least - are quicker to use. Although, the hole tool in particular didn't seem to like me very much. Making just one claw took nearly an entire hour due to the hole never wanting to actually sit at the right angle. I still don't know how I fixed it. I think it might've just been luck or God deciding to give me a break for once. I'm glad for the tool, at least. The claws were the things I were most worried about, and simply punching holes in large ovals was much simpler and looks much nicer than if I had to individually sculpt each half of his hand.

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