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Wasn't quite sure how I was going to pull this idea off when I first started it. I knew it'd be pretty much impossible to model the idea fully using just autodesk fusion. I figured it'd probably be an easier idea to start with a bunch of basic shapes down first and work from there. I had a saddle on E Lee's back when I first sketched the image, but I wasn't actually sure how to make something like that visible. I'm kind of sad I had to scrap that. It was pretty funny. The first go of the modeling came out a bit strange because the horse has no determinable features, and the man just... didn't get a head. After moving everything into mesh mixer, I realized that meshmixer wasn't going to do what I wanted it to. That was fine. At this stage in my artist career I'm used to 70% of the steps being some form of bullshitting. The sculpting tools were a bit wonky, so it took a while to get things into the general shape I was kind of g...